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WebXR Light Estimation is still in incubation, but already has experimental implementation in Chrome Canary 84 on Android, under the
chrome://flags#webxr-incubations
flag.It provides estimation of lighting by underlying AR systems.
Current API has a spec for three paths:
This PR implements basic interface to access most basic light estimation information: most prominent directional light. And Spherical Harmonics for ambient light.
We do not have support for Spherical Harmonics in engine, sadly. But the is internal shader code, that actually generates SH from IBL cubemap, and uses it as ambient light (exactly what we need). But it is not exposed as API.
Reflection cubemap will come as a separate PR.
New APIs:
Basic Example:
Initialize:
On each update:
Applying Spherical Harmonics:
Sample project for test
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