Dev
Pre-release
Pre-release
Fixes:
- Now support for integrated and discrete gpu is added, though there is no ranking of the multiple physical devices connected to the host.
New features & Improvements:
- Support for push constants added in the shader definition file (.glsl)
- Now obj files can also be loaded with uv coordinates and normals
- Tangent calculation utility function in mesh3d
- Support for transparent objects (Color blending), though there is no customization currently
- Support for interleaved vertex and instance buffer added