zig build
Note
I use the font Berkeley Mono (🐐) so the configuration expects this font
- Hold esc key to quit draw mode if drawimg
- Draw a line, where and how to store it (deprecate line and store a polyline)
- Detect a figure (hatch mode in a polygon)
- Area
- Detect if the drawing is not a polygon
- 90° mode
- Combine hatch mode (two or more polygoms in a same operation)
- Two or more polygons inside a polygon?
This links are from my previos versions and I'm keeping them in order to create an archive
This links are from my previous version that was using GLEW and GLFW but I'm keeping them in order to create an archive
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I tried to build raylib manually in zig and failed miserably, as a possible TODO is to stop using raylib-zig in a near future (or not)
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Apparently, OpenGL in MacOS and the M lineup is kinda special. So my option is this: use the last supported OpenGL version (4.1) with GLEW and use GLFW
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I spend like 1.5 hours trying to make the basic glfw example... there are some important steps in order to link the library into the project. (this is a nice help)
So... we need to link to the path that brew install it. in the build its the solution.