- default
- bucket
- fire
- flowers
- wool
- vessels
- smartfs
- Minetest formspecs are unwieldy.
- playereffects
- Minetest doesn't support player effects.
- player_monoids
- Minetest doesn't support player monoids.
- armor_monoid
- Necessary for compatability between armor mods.
- hudbars
- Minetest does not have easy, built-in HUD layouting.
- Firstly, provide a base for high-fantasy mods to work from. This is accomplished through mobs and magic.
- Mobs.
- Hunger and thirst handled by other existing mods.
- Danger increases further away from (0, 0, 0).
- Require exploration into danger zone for materials.
- Require exploration into danger zone for progression.
- Perhaps: Locating the most powerful demons which must be summoned at certain locations.
- Crafting-based magic.
- Detailed magic system.
- Ties into progression, mob taming, and combat.
- Provide utilities through magic (super jumps, short-range teleports, etc.)
- Taming mobs.
- Gaining more powerful magic.
- Defeating demons(?) to progress in your conquest (re-conquest?) of the world.
- Gain power through this.