Conformal Geometry Stonybrook 2020 final project
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Updated
Mar 26, 2021 - C++
Conformal Geometry Stonybrook 2020 final project
Hyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.
Hyperbolic tessellations in JavaScript.
DirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.
Simplified hyperbolic tessellation using DirectX shaders.
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