I have been working on a Vertex Painting Material over the last days or so and wanted to share my process. I hope you guys find this shader useful. Happy painting!
PS Material Blend within the Unity HDRP Shader Graph. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.
Set up materials for 3-way (RGB) texture blending.
Types of textures
- Color/Albedo
- Normal
- Mask Map (R) Metalic (G) Occlusion (B) Displacement (A) Smoothness
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