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PS Material Blend within the Unity HDRP Shader Graph. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.

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PS MaterialBlend

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I have been working on a Vertex Painting Material over the last days or so and wanted to share my process. I hope you guys find this shader useful. Happy painting!

PS Material Blend within the Unity HDRP Shader Graph. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.

Set up materials for 3-way (RGB) texture blending.

Types of textures

  • Color/Albedo
  • Normal
  • Mask Map (R) Metalic (G) Occlusion (B) Displacement (A) Smoothness

Product page at Gumroad

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PS Material Blend within the Unity HDRP Shader Graph. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.

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