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Kotlin AI for the Softwarechallenge 2018 featuring the game "Hase und Igel"

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AI for the Softwarechallenge 2018 featuring the game "Hase und Igel" (Hare and Tortoise)

Game rules (german)

Game server & Contest infos

The AI

Jumper uses an Alpha–beta pruning approach, with three basic components:

  • findBestMove - starts the search and manages queues, nodes, depth and timing
  • findMoves - find Moves for a given GameState
  • evaluate - evaluate a given GameState

Sketch of my latest strategy (german)

The code is a bit messy, a lot was written in the final days, and some comments mix german and english. Don't expect me to clean up, the contest is over ^^

Training

To finetune the parameters at the end, I put all computers of my school to work over a whole weekend. They ran the AI with different parameters against a reference version, from time to time updating the reference version with updated parameters if a particularly effective modification was found. Unfortunately the end results did not carry sufficient statistical significance to make a big difference. That is what the scripts without extension at the root of this repo are mostly for.

The Team

I am a German student in grade 12 and developed MANOS 12 Jackrabbit entirely by myself. I give thanks to my informatics teacher, without him I wouldn't even be aware of the competitions existence!

Results

I easily reached the top 24 and got to place 6 in the champions league due to a bit of laziness in the following weeks. But everyone from the top 8 ascended to the finals.

The last week before the competition I worked ceaselessly to fix mistakes and create a new logic, so in the end I reached the second place in an extremely close final match.

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Kotlin AI for the Softwarechallenge 2018 featuring the game "Hase und Igel"

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