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[Textures] New index and 32 bit texture support article #124
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We could add a link to GRM Blogpost about mipmaps, it demonstrates it well. |
OK, I'll have a look |
- Uncheck `Generate Mipmaps` if your texture is meant to be used as UI. | ||
- Set the `Colorspace` to `BGRA8888 (zEnum:3)` or other supported format. | ||
4. Press `Save` and check your texture in-game: | ||
![Ingame Example](../../assets/images/EXAMPLE_INGAME.WEBP) |
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In-game
Also modify the images that are too big with attr_list.
Example from Union Getting Started {: style='min-width: 0;' }
Or something similar
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Which images are too big?
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I missed this notification, probably got merged with the other message.
Which images are too big?
Those that take up too much vertical sapce on my 1080p monitor and don't have fine details that require the bigger size🤔So this is yet another subjective issue hmm. So you can keep the sizing for now as is. I'll think about a more general CSS change, as currently the issue is the min-width: 75%
in the .md-content img
override. Small images explode in size to keep the aspect ratio.
If you want, you can also play around with it, removing that min-width, and replace it with a combination of min-height, max-height using rem
values. Like:
min-height: 8rem;
max-height: 20rem;
but perhaps there is no optimal solution for this, and some images will still have to be adjusted with attr_list.
If you decide to change the CSS, be sure to check other pages with images like C_ITEM, VDPS, Spacer 👌
DEMO