Releases: game-prototypes/dont-crush-my-castle
DCmC Alpha 0.7.7
DCmC 0.7.5 - The Cyber-Punk Release
After the 2015 Hackathon (and two days late) we have finally a pre-release, the "Cyber-Punk release" the core-game of DCmC remains unchanged, but new enemies and towers (made by @terceranexus6) are used in this version (with a futuristic skin) also some first versions of XML DCmC files are used.
Soon version 0.8 will come with full xml functionality and better skins integration
Don't Crush my Castle 0.7.4
Don't Crush my Castle alpha 0.7
This first version of DCmC provides one simple map with only one path, one kind of enemies and tower
The player starts with 200 coins and 10 lifes (information only prompted in terminal),each towers cost 50 coins, the player is able to build in the green tiles, each killed enemy will provide some coins, while each enemy that reaches the end of the path will removes one life
10 enemies will be spawned in one wave, if player kill at least one he will win
To play, simply unzip the file and execute DCmC