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Fruity 2a03

A Sytrus preset that emulates the NES soundchip's Pulse Channels

Basics

Tabs

image

Sytrus features 11 tabs with various settings
But we're only going to cover a few for this patch

Main

Most of this patch's functions (such as Volume Envelope, Pitch Modulation, and Pulse Width Modulation) can be controlled on the Main tab.

Volume and LFO

Here you can control the master volume and pitch:

Main Vol

Adjusting LFO will introduce pitch modulation (aka vibrato).

You can further adjust pitch modulation settings in the OP 1 tab

ADSR

Use Main ADSR for volume envelope

Main ADSR

Duty Cycle

The NES had two pulse channels with variable duty cycle, which changed the timbre of the voice.

Mod X controls duty cycle (12.5%, 25%, 50%, 75%)

Duty

Advanced

OP 1 Tab

image

For more granular control of various parameters, we can move onto the OP 1 tab

image

Pitch LFO

Under the OP 1 tab, there are several more adjustments you can make.
If you change too much here, this patch will stray from the classic NES bleeps and bloops very quickly.

Under the Pitch editor pannel, you can further adjust the pitch modulation settings.
I recommend sticking to Speed control in the bottom left corner, which will change how fast your vibrato will be.

OP1 LFO

In order to hear this change, you must adjust the LFO setting on the Main Tab

Pitch Envelopes

Under the Envelope tab, you can create pitch envelopes
The default ADSR points can yield some fun sound effects, but you can make even more cool things by creating your own custom envelopes.

Pitch Env

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A Sytrus preset that emulates the NES soundchip

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